Fans Alan Wake They cried not a lake, but the ocean, begging Remedy Continue the series. It seems that their prayers were heard – editor Gamesbeat Jeff Grabb (Jeff Grubb) told in his show that the studio is preparing Alan Wake 2 (name, possibly conditional).
It was previously known that Remedy creates two projects for money Epic Games -AAA-blockbuster and less large-scale game. So, Grabb claims that the sequel Alan Wake They develop it with Epic. Say, Remedy I was looking for a publisher, and Epicians offered the most profitable deal.
The journalist did not reveal the details about the game, only noting that this will be the continuation that fans await. When the announcement takes place, it is unclear.
Hearing looks quite believable – after all, the Finns hinted that the events of their creations unfold in one universe, and made Alan Waeika one of the characters Control!
Recall, in addition to joint projects with Epic Games The studio is engaged in another major game, cooperative action Vanguard and campaign for the shooter Crossfirex.
Fragment about Alan Wake 2 Starts at 4:20 mark.
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Alan Wake
Alan Wake’s: American Nightmare
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The game was a mystical detective, and not a continuation of Max Payne, so that there were tones of weapons and jumps under the fire of special forces from John Wu films. You still from Silent Hill demand a bunch of guns. At the same time, the gameplay, in principle, was not tied only on shooting, in addition to it, it was still necessary to operate with light.
As it were, there is a shitty development of the exam with no less shitty policies of exclusives, and there is a good development of projects (Fortnite and Unreal). Financing, if it is confirmed, the long -expected continuation of an excellent game is a good step. Which does not denigrate their gaming projects, but does not justify the idiological policy of their distribution in any way.
There, even gameplay had only some problems, but the plot, stylistics and atmosphere were the best. And at the time of the release, the technology was also advanced, although for Remedi it is familiar.
The first part was top. Atmosphere, a good plot, and an irresistible fear of a mystical threat. But American nightmares were very disappointed, after a high -raised bar. I would like to believe in a worthy continuation.
I’ll add from myself that Alan was an ordinary frail writer, and all opponents are simple men from a small town that were obsessed with darkness, so the huge experience of military operations in the characters would look not appropriate at all)
Although the fights were a little monotonous, but nevertheless, when you still do not understand at the beginning of the game that the cartridges are not so much, and it is easier to run away from some enemies, then sometimes some fights are very annoying and allow you to feel all the defenseless of the main character. And by the end of the game, when you figured it out in everything and began to use everything as efficiently as possible (including Alan’s frail breathing), you already feel your growth, cutting enemies in huge quantities and not even spent on cartridges (despite the fact that there are much more enemies)
Is such a plot bad ?
I cannot but admit the fact that he is conducting a competition with the same Steam or Gog.
No, it does not lead. He did not provide any competition, he did not provide, and if he continues in the same spirit, he will not provide. This is not to mention the fact that
Where is the competition, there is the benefit of the consumer.
delusional nonsense, which is thoughtlessly repeated over and over again. As there, the players won a lot in the late 00s from the “competition” MS using Gams Ford Shindow Live. Some still “win” when this stillborn belching “helps” players even from the grave.
One of the manifestations of this benefit refers just the same Alan Wake
Epicians could begin to sponsor the development without their insane non -working shit.
would appear on PC and without Epic Stora. Like all other exclusives of this shave, with the exception of the force. Although the latter did not appear thanks.
Do not give God this damn just Roflil … Alan Wake 2, this is like Dead Space 4 (for which, by the way, they also like to dissolve false rumors now)
I will not suck the rest of the 1337th circle, because everything has long been discussed there. I will only write a time
For 13 months, players spent $ 680 million in EGS. For the games of third -party developers (subtract Fortnite) $ 251 million
They earned on third -party games 250 Lamam
Children have such an idea of money: if the salary is 50k, then at the end of the year they will have as much as 600K in their hands. Children’s brain does not take into account that part of this amount is spent at the very first hour after receiving. This is the same with this number “251MLN”: it does not reflect the earnings, it reflects the players spent. At the same time, the Epica themselves put their pigs and did not deduct their own coupons to this figure. Although it was not necessary to subtract them from this figure, they had to be subtracted from the percentage that Epic received (would). Mathematics for grade 3 helps us understand that with 12% of deductions, Epic from this figure would receive 30.1 million. True, we recall the coupons through which Epic distributed 23 million that year that year. And this is without taking into account the deeds for monopoly exclusivity and distribution.
But suppose that in 2020 it is as much as 265 million…. Well, that is, without coupons (which were most likely distributed even more, since, unlike the first year, Epicians literally filled up users in an attempt to dipping at least something), distribution (among which GTA5 lit up, which most likely flew into a pretty penny, hardly the potion of cheap, and they also distributed a fresh release for a day, but not just that a super-moving skid, but that is just a super-running running. It was most likely that I did not have a hilo for such a Sega) and all the same monopoly deals, the “profit” of the epic from the goods of third -party publishers was … as many as ~ 32 million. Although no, they didn’t even make them, since they did not receive anything from microtransactions, so probably even 20 lums were there. Once again, these ~ 32 million do not take into account coupons, distribution, monopoly.
What are the prospects of this shop? Perhaps they attracted a large number of large publishers and promising indie developers? No. Maybe they promote their shame with faithful actions? No! Well, they probably at least somehow develop it and finalize it? No. As a result: growth prospects are zero; efforts to improve your product are zero; It follows that the profit is zero (although of course this is not entirely true, there is not only zero, there is catastrophic minuses). If not for the weekly news about the next pancake from the shovel, the Epic Store would have been remembered once every six months. And then, "160" million twin accounts.
Game Pass appeared, after him PS Plus Colletion.
This is not even the same https://sportpesaintcasino.co.uk/bonus/ thing close. These are two fundamentally different signature models.
PS4 Pro appeared, after it appeared Xbox One X.
Um … and what was the benefit of the players? The basic performance of games has not changed in any way.
Xs, some users begin to buy games in the USS, instead of buying in Steam. And this is already competition.
We all saw the shameful reports of the epic for 2020. SPOILER! They did not start. They didn’t even have a real audience, only an idiot of tweven accounts created to make a “free” GTA5 pushing.
There would be less benefits if the Epicians simply invested in developing the game. Having launched it into their store, they will only ware.
The benefit will be from launch on the maximum number of sites and platforms.
Not a single PC game was released for 19 years. It seems to me that if not for the epics, then the series would have remained only on consoles
The Yakuza series for 13 years did not go to the PC. And then "suddenly" in 2018 began to go out. The SMT series and its subsection Persona generally exist almost as much as Squere, never went to the PC, but in 2020 it went … KH did not go to the PC, because at the time of the start of the series the market was completely different. Even 10 years ago, PC Vysok was different. This is not to mention the fact that the rumors about the release of KH to the PC were long before the pig and Galenkin abeded Epic Stor at the end of 18th year.
Steam of course ahead of everyone, but the audience of the Unified State Register was already equal to Steam
Just do not lie. Any of the categories of Steam and EGS users (active in a day, month, total number) in Steam at least 2 times exceed the audience of the EGS, and this is, taking into account that most active users in the United States (and this is one of the most valuable statistics) mostly who come for free every week. The numbers are easily checked according to the annual reports of Steam and the EGS for 2020, including both reports here, on SG,
A link that prove these numbers. Or it is fantasies and speculations?
Link of what? The fact that 265 million is not a profit, but simply the amount of money spent by users? You are serious. Well, look for the news, open the link, read (link at the very bottom). This is not just the speculation of someone there on Twittor, these are officially provided the numbers of the Epic themselves. Who naturally wrote not “we earned Nimer from the games of third -party/developers, they also tanned them for distribution and monopoly exclusivity”, but a “beautiful” figure that only reflects their catastrophic failure
In 2020, our players spent more than 700 million dollars in Epic Games Store, of which 265 million (or 37%) were to the share of third -party publishers.
Once again, this is not the profit of the Epicians, this is not even the profit of outside publishers/developers, it is just the amount of money spent by players.
Well, everything is diametrically. EGS profit is growing and rising. EGS is now direct and main competitor Valve
Spent in 2019 in the shit shop – 680 million., 251 million were spent of them. to the games of third -party publishers/developers (and once again, this is not a profit, how much players spent)
Spent in 2020 in the shit shop – 700 million., 265 million were spent of them. to the games of third -party publishers/developers (and once again, this is not a profit, how much players spent)
An increase in the whole … 1.02%… and once again, it is a year of self -isolation, when everyone reported on an increase in profit (not about money spent by users) at least 20%. And this is given that, according to the statements of the epic themselves, the number of active users increased 1.5 times. The latter then, just many laughed, including in this topic when you cited this as evidence. Because everyone understands: this is not the audience has grown, this number of accounts for picking up pancakes from a shovel of 1.5 increased.
Now the most interesting.
EGS stole 20% of Steam revenue (T.When buying a game in EGS, users did not buy it in STAM) on third -party games and attracted a part of 100 million of the audience of freeloaders with free distributions.Each free game in theory was not just added to the library, but downloaded to the user PC. This user spent a lesser time in Dota or KS, reducing them online. There were millions of such users. The online one fell in proportion to the time spent in free games. This reduced the profit with Free to Play because spending less time in Dota, the user bought a gear less often.
Also, some of the halave users downloaded Fortnite. By this, they redistributed their time from the bunker to Fordnight, respectively reducing Valve’s profit, increasing EGS profits.
Well, what can I tell you … The vast majority of those who take the freebie do not play it. What are you talking about at all, for years they buy for years to be sales of the game, so that later they do not play them, and you are saying in all seriousness now that many have taken a freebie and actively played it … And we will not even say that Dota and Fortnite are different games. Players in Dota will rather go to try LOL, and on Fortnite they will be for the most part, even if they take through the site once a week a pancake from shit shop. And yes, I separately note that in 2019, 425 Lyamams received from Tolkeo Frequenty, in 2020 there are already 435 Lyamov with a fortune and rocket league. It is clear that the separation is not uniform, but the bottom line is that the profit from the fortune relative to 2019 with the PC not only did not grow, it decreased. Most likely not too much, but decreased. Such pies with kittens.
You wrote some nonsense
The number of active per day-62.6 million (Steam) and 31.3 million (EGS)-do not forget about people who only go behind freebies, they are also in statistics.
The number of active per month-120 million (STEAM) and 56 million (EGS)-while EGS has this number for December, where there is always a peak of activity, while in Steam an average of a month per year for a year for a year.
Maximum users – 24.8 million (Steam) and 13 million (EGS) – remember the popularity of the window
Difference 2 times. By the number of registered ones -EGS -160 million (do not forget about the distribution of GTA5 and other TAKETWO games) against more than 300 million in Steam (MB is more, laziness is too lazy now for accurate information).
The difference is 2 times at least, not to mention the qualitative indicator of buyers (the number of money they left in the store). So the difference is day and night.
Buy a console, buy a subscription for it, get games.
We will not even affect the fact that Game Pass is not only on consoles. It is just that global trifle that Game Pass exists separately from Gold (or how it will now be called), while PS Plus Colletion is additional.PS5 handicraft to those still subscribe to Plus itself, without which collection is not available.
I would also understand if you saw as competing Plus and Gold services. Here are just the very existence of a paid multiplayer and the “competition” of two platform holders for that they come to their paid ecosystem – this is for a final consumer. And I remind you that the main function of these two subscriptions is access to the cartoon. Although, of course, “competition” created a miracle: recently, access to F2P Games has ceased to demand active subscription to Gold. After all, this is so cool when the “competition” leads to the fact that what should have always been free, it finally becomes free.
We received more flesh and 4k native, not 30 frames in 1080r
Only for this it was necessary to buy re -devices of the same family, and even at a higher price than before. And this is excluding that only the owners of the XOX received either the native 4K or more flesh … unless of course the developers wanted that. In general, little globally changed.
I buy, my friends buy.
Wow … whole … how many, 3-5 people … Once again: in 2019, players spent 251 million on the games of third-party publishers.$, for 2020 – 265 million.$. In both cases, this figure did not take into account coupons. I don’t even know, it’s not just little, one witch earns in a month or two more. And this despite the fact that we are talking about 2020, a year when all the sites have reported a significant increase in profit from digital goods. Let me translate this figure for you into something real: over the year the players bought in Epic Store … ~ 4.5 million copies of AAA-IGR.
So only the beginning of the path. The market is not won in a year. (but of course there are exceptions)
The beginning of the path was in December 2018. Now the site is already 2+ years old (and more knowledgeable people are aware that she is already more than 6 years old, otherwise the general condition is absolutely uncompetitive, in which she has been now, lasts already 4 years). During this time, many basic functions of the site were never introduced, and the few that were introduced – stupidly do not work.
Epicians invested in the game and will release it only in the Unified State Register of Legal Entities that users after buying Alaan Vake, someday they would buy something else from them
Remedy has a lot of cult games. Including the first AW. Which was the end of the box and was in fact a failure. Then Quantum Break became a failure. Yes and Control (2MLN. copies sold for all platforms) You cannot call success. In other words, AW2 is definitely not the game that will run to the epic. And Epicians understand this perfectly, and therefore it will be a multi -platform (which, however, Epicians will quite want to beat off quickly, and therefore can quite calmly sell temporary exclusivity to the same sonyam). Rather, people will take a triangle with a bandage and a dummy of a parrot from a box.
Sony also do: pour the dough in third -party and their studios and rivet eczes on PSN Linux OS.
And we already talked about this: the vast majority of players to put it mildly do not approve. At least when it comes to third -party studios.
Pig with Galenkin erupted
No, I just prefer to call a spade a spade.
How do not name the subscription will not change.
It doesn’t matter that the closest analogue PS Plus is Gold, which is similar in structure. Competition is between Win10 and PS. Mikes just have more subscriptions with which they conquer users. And so Game Pass is a means of competition against PS Plus.
Sorry, but no. The fact of the matter is that both Gold/Plus and Game Pass are subscription services. You just subscribe to completely different ones, you get fundamentally different services, and therefore they cannot be competitors. The seller does not compete with the seller of shoes, although both sell goods.
If there is a download. If not, they go to shops and buy.
Most people do not intend to wait.
I didn’t take it from my head. Claims to Makarenkov.
Well, yes, yes … Therefore, the vast majority of Epic Store exclusives diverge smaller eg than the average indie in Steam. This statement does not take into account two factors: the service and thesis “If you do not care where to buy, then in the vast majority of cases spitting what to buy”. And therefore, the overwhelming mass of users on a PC, which is not in courses, buys what is more popular/by ear. That is why the KH series in the Epic Store, even with discounts, will have near -head sales, and Valheim has been bought more than 7 million in 1.5 months. once.
If I need to say it straight so that it becomes completely clear: yes – this is negligible. I repeat: one witch is a month or two more profit. And for sales of copies and on intra -game injections. Yes, there is no more witch on Steam, but it’s just for clarity. Because the same RE8 in May will make, if not the entire cash desk of epic in a year, then at least half. For the first month of sales. Yes, what are we talking about at all … We will return all the same Valheim and its 7 million. copies sold: at a price of $ 20, even taking into account the region, on average, they have already spent from 100 million on the game.$. For one game. In 1.5 months. And before you tell me again about the fact that here GOG makes less earning: gog
1. does not conduct a clearly monopoly strategy
2. does not call himself loudly competitor Steam
3. In principle, has a fundamentally different development strategy and other principles of working with games.
CDPR is still quite acceptable to feel in their own niche, selling several of their games everywhere and supporting old games at home.
Well, most importantly – Epic did not work 250 million, this is just a beautiful figure that they inserted into their shameful report. They did not even earn 12% of this figure, because it includes the money spent on microtransactions, among other things. Because last year the “knights in white armor” decided that all microtransactions in their shitty shop would not bring them a spear. What seems to be “noble”, but in reality it just helps all sorts of Ugsoft to earn even more on boosters of pumping in shitty single games. And this is not taking into account coupons, distributions, purchases of exes and expenses for supporting shit shops. Although the last consumption article is certainly ridiculous: what does not have any support in principle, not that it requires any expenses ..
Not so long ago I got acquainted with this project (the first part), and even with the voice acting from Games Voice, but he was one of the best games that I got into the hands of the last couple of years (for a long time the story has not fascinated me)
This news is right in the heart
Publishes Epic Games, and the game will be an exclusive GOG, which the Poles rule. What?
The Epic website is also open in my browser
I ask for a link from where did you get this figure 32 million. (at the end of your message)
So, I understand, we really have a trouble with mathematics for 3 grade … so I would say. Well, let’s count: Epicians are taken from the sale of any product from third -party companies in their stall 12%, 265 million = 100%, (265/100)*12 = 31.8. I generously rounded to 32 million. These 32 million do not take into account the coupons (moreover, 23 million, the coupons generated by the report for 2019, when the coupons alone devoured 23 Lami of 30 out of 30, and the remaining one was burned out by one Control, for which the Epicians were fucked up by 9.5 million euros, all this is a reliable Infa, provided by epics and 505 Games respectively; in the report for 2020, a similar figure "tactfully" fell silent), distribution of games, monopoly ransom. And also this figure does not take into account the fact that from microtransactions in 2020, Epicians received at all 0% of deductions. 2 of the 10 most popular games in Epic Store in 2020 were AC Valhalla and GTA5, the first has a store with microtransactions (although it is more correct to say that a piece of shit game is sewn with microtransactions), the second was heard for free in May, and the main article of the GTA5 income is today – microtranscation. I will continue, or you yourself will evaluate the approximate “income” from the sale of games of third -party/developers in Epic Store.
They corrected this flaw in the American nightmare, while slightly damaging the atmosphere